![]() Start Animation: Starts the animation from the beginning, see Basic Animation Functions. ![]() Go to Start: Jumps to the start of the timeline, see To jump to start of an animation. As an example, if you have multiple scenes for elections but each of the scenes has the same background animation/director and you set the Use System Time to Active for this director, it will play the background without dropouts or breaking the loop while loading the other scenes, as long as they have the same director where the system time is activated. Use System Time: This function plays seamless looping directors, if you have multiple scenes with the same background animation. For more information, see To play an animation in reverse.Īuto Start: If enabled, the animation will start automatically when it is loaded from the database. Reverse: If enabled, the animations in this director will run backwards. Changing the value in this box will move the Timeline Marker in the Timeline Editor, and the other way around. Timeline: Defines the timeline of the director in fields (each director has a separate timeline). ![]() See To delay animations in a director using offsets. This is the easiest way to shift all animations within the director. Offset: Sets the offset in fields for the whole director from the start of the timeline. ![]() The Director editor shows details about the selected director.
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